Wild Life
Overview
Wild Life is the sixth season of the Life Series.
The main twist of Wild Life is the addition of Wildcards.
Wildcards
Every session, a random Wildcard is selected (or an admin can manually select one if they don't want it to be random).
A Wildcard essentially adds a unique twist to each session. Some Wildcards can be helpful, some can be deadly - each session is unique.
There are a total of 8 different Wildcards:
Size Shifting Wildcard
Sneaking makes you shrink, while jumping makes you grow larger.
Hunger Wildcard
All items are edible, and they give a random amount of hunger points and saturation.
Eating anything can also give you a random potion effect.
One the same item will always have the same effect as the first time you eat it, until food gets randomized throughout the session.
Hunger depletes a lot faster.
Snails Wildcard
Every player has an immortal snail coming after them.
The snail moves slowly, but if it ever touches you, you die instantly.
More info about configurability - Wild Life Snails
Time Dilation Wildcard
Time slows down to a halt at the start of the session, gets faster and faster as time goes on.
Trivia Wildcard
Trivia bots, custom entities that give you a trivia question, spawn for players.
Answering the question correctly gives you a reward, answering incorrectly gives you a punishment.
More info about configurability - Wild Life Trivia
Mob Swap Wildcard
Mobs are periodically swapped with other random mobs throughout the session.
Superpowers Wildcard
Every player is given a random superpower at the start of the session.
Callback Wildcard
Throughout the session, random other Wildcards get activated and deactivated.
Lives
All players are given 6 lives at the beginning of the first session.
Life Colors
- Dark Green = 4+ lives
- Green = 3 lives
- Yellow = 2 lives
- Red = 1 life (hostile)
Dark green and green players are not allowed to initiate combat, unless in self defence from a Red that initiated combat against you.
Once you are Yellow, you can initiate combat on Dark Green players.
Once you become a Red, you become hostile = you can freely initiate combat on anyone.
Killing a Dark Green player will gain you a life.
Initiate Combat
Initiate Combat = causing any unlawful act, such as: attacking, griefing, stealing, trapping,...
Combat stops once both parties flee or once a peace agreement is reached.
Related Pages
- Selecting a Season - A guide to selecting a season
- Config Overview - Configure the mod settings
- Feature Overview - More info about all the features of the mod
