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Wild Life

Overview

Wild Life is the sixth season of the Life Series.

The main twist of Wild Life is the addition of Wildcards.

Wildcards

Every session, a random Wildcard is selected (or an admin can manually select one if they don't want it to be random).

A Wildcard essentially adds a unique twist to each session. Some Wildcards can be helpful, some can be deadly - each session is unique.

There are a total of 8 different Wildcards:

Size Shifting Wildcard

Sneaking makes you shrink, while jumping makes you grow larger.

Hunger Wildcard

All items are edible, and they give a random amount of hunger points and saturation.
Eating anything can also give you a random potion effect.
One the same item will always have the same effect as the first time you eat it, until food gets randomized throughout the session.
Hunger depletes a lot faster.

Snails Wildcard

Every player has an immortal snail coming after them.
The snail moves slowly, but if it ever touches you, you die instantly.
More info about configurability - Wild Life Snails

Time Dilation Wildcard

Time slows down to a halt at the start of the session, gets faster and faster as time goes on.

Trivia Wildcard

Trivia bots, custom entities that give you a trivia question, spawn for players.
Answering the question correctly gives you a reward, answering incorrectly gives you a punishment.
More info about configurability - Wild Life Trivia

Mob Swap Wildcard

Mobs are periodically swapped with other random mobs throughout the session.

Superpowers Wildcard

Every player is given a random superpower at the start of the session.

Callback Wildcard

Throughout the session, random other Wildcards get activated and deactivated.

Lives

All players are given 6 lives at the beginning of the first session.

Life Colors

  • Dark Green = 4+ lives
  • Green = 3 lives
  • Yellow = 2 lives
  • Red = 1 life (hostile)

Dark green and green players are not allowed to initiate combat, unless in self defence from a Red that initiated combat against you.

Once you are Yellow, you can initiate combat on Dark Green players.

Once you become a Red, you become hostile = you can freely initiate combat on anyone.

Killing a Dark Green player will gain you a life.

Initiate Combat

Initiate Combat = causing any unlawful act, such as: attacking, griefing, stealing, trapping,...
Combat stops once both parties flee or once a peace agreement is reached.


Documentation for the Life Series mod