Wild Life 
Overview 
Wild Life is the sixth season of the Life Series.
The main twist of Wild Life is the addition of Wildcards.
Wildcards 
Every session, a random Wildcard is selected (or an admin can manually select one if they don't want it to be random).
A Wildcard essentially adds a unique twist to each session. Some Wildcards can be helpful, some can be deadly - each session is unique.
There are a total of 8 different Wildcards:
Size Shifting Wildcard
Sneaking makes you shrink, while jumping makes you grow larger.
Hunger Wildcard
All items are edible, and they give a random amount of hunger points and saturation.
 Eating anything can also give you a random potion effect.
 One the same item will always have the same effect as the first time you eat it, until food gets randomized throughout the session.
 Hunger depletes a lot faster.
Snails Wildcard
Every player has an immortal snail coming after them.
 The snail moves slowly, but if it ever touches you, you die instantly.
Time Dilation Wildcard
Time slows down to a halt at the start of the session, gets faster and faster as time goes on.
Trivia Wildcard
Trivia bots, custom entities that give you a trivia question, spawn for players.
 Answering the question correctly gives you a reward, answering incorrectly gives you a punishment.
Mob Swap Wildcard
Mobs are periodically swapped with other random mobs throughout the session.
Superpowers Wildcard
Every player is given a random superpower at the start of the session.
Callback Wildcard
Throughout the session, random other Wildcards get activated and deactivated.
Lives 
All players are given 6 lives at the beginning of the first session.
Life Colors
- Dark Green = 4+ lives
- Green = 3 lives
- Yellow = 2 lives
- Red = 1 life (hostile)
Dark green and green players are not allowed to initiate combat, unless in self defence from a Red that initiated combat against you.
Once you are Yellow, you can initiate combat on Dark Green players.
Once you become a Red, you become hostile = you can freely initiate combat on anyone.
Killing a Dark Green player will gain you a life.
Initiate Combat
Initiate Combat = causing any unlawful act, such as: attacking, griefing, stealing, trapping,...
 Combat stops once both parties flee or once a peace agreement is reached.
Related Pages 
- Selecting a Season - A guide to selecting a season
- Config Overview - Configure the mod settings
- Feature Overview - More info about all the features of the mod
